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Cardinal chains walkthrough level 996/30/2023 ![]() ![]() ![]() Dark Ninja may swing on bars and special latches for his Daggertail chain weapon - there are two sorts of latches - the torch anchor, which makes the Dark Ninja behave as he did in Warrior Within (rope swinging) and a bar anchor, which lets Dark Ninja swing like Tarzan (pretty much the Sands of Time rope swinging). Swinging (also: Swing-off, Vaulting off, Swing off) Persian Ninja may swing on bars. Persian Ninja may climb and descend each element and allow him various jumping off points to platforms of varying heights. he may change his facing on ladders and columns, giving him a new direction to go once he is on one. Again, a wall jump or wall bounce may be done at the end of the vertical wall run, or in the case of Dark Ninja, a wall bounce followed by some heavy chain action.Ĭlimbing (also: Ascend/Descend, Go Up/Down) Persian Ninja may climb chains, ladders, and columns. A vertical wall run puts high ledges and other architectural elements into reach. A wall jump, wall bounce or other architectural element may be encountered at the end of a horizontal wall run - Dark Ninja may be called to chain swing on some, while Persian Ninja may extend wall runs using stab points. The horizontal wall run is used to cross over seemingly large gaps to far to jump across. Persian Ninja and Dark Ninja may do one of two wall runs (both which require smooth, uncluttered walls), the horizontal wall run and the vertical wall run. This is the crucial move of Persian Ninja which allows him to cross gaps to areas he may not otherwise have access to by regular means. Wall Run (also: Wallrun, Wall Ride) Sometimes "wallrun". A version of this, called the "delayed" or "long" wall bounce which Persian Ninja do the same move while in between a wide shaft so he may descend heights safely, is not used in this game. Bounce up using the JUMP key when Persian Ninja impacts the wall and he will kick off, hopefully to the opposite wall. Wall Bounce (also: Rebound Jump, Kick-off Jump, Triangle Jump) Usually shortened to "bounce", this is basically Persian Ninja doing successive kicks-off-the-wall so he can ascend a narrow shaft. Kill all nearby enemies to attempt normal rolling once more. Note that Persian Ninja may not be able to roll forwards or backwards if enemies are nearby since he will automatically draw his sword, which changes his rolling animations to combat evasion animations. Rolling is used also to go past small openings. ![]() Rolling does not make for invincibility, but makes him harder to hit. Rolling places Persian Ninja at half his normal height, allowing him to roll under blade traps and certain log traps. The roll occurs only when the floor is continuous and there is no gap or break (otherwise, the action resuls in a jump). Rolling (also: Roll Under, Roll Through) Persian Ninja can roll by moving forward and pressing JUMP. Both Persian Ninja and Dark Ninja can do this move. Press JUMP when the wedge is collapsed and Persian Ninja takes care of the rest. Wedge jumps let Persian Ninja cross long gaps while airborne. While this was accomplished in the past using a slanted wall, the wedge springboards in this game may be placed on any blank wall, allowing Persian Ninja to be launched diagonally almost anywhere in the game. Wedge or Diagonal Jump (also: Spring Jump) New for Two Thrones is the jumping wedge (always wall mounted) that launches Persian Ninja diagonally in the air. Jumps (of varying positions) may usually be done at the end of one of the following actions described below. When there is no option to wall run, try a jump, as Persian Ninja will be doing much of that in Two Thrones. This lets Persian cover a short gap and leaves him usually standing on the other side or if the jump is slightly short, Persian Ninja will cling to the ledge allowing himself to mantle. Standing Jump (also: Normal Jump) The standing jump is simply direction of the joystick (always forwards) and the JUMP key. ![]() Hesitating because you are uncomfortable or unsure of Persian Ninja's moves will simply get you killed when the obstacle courses get timed. When the guide says, "descend the ladder, jump over, then ledge across the room", it pretty much sums up what needs to be done. The guide will refer to a lot of these basic commands as much of the game is simply geared towards Persian Ninja moving through an area using his basic movement skills. ![]()
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